Can't escape home? Try this virtual escape room instead.

  发布时间:2024-09-22 13:47:10   作者:玩站小弟   我要评论
One afternoon, I found myself trapped in an enchanted forest with a few friends and no help but some 。

One afternoon, I found myself trapped in an enchanted forest with a few friends and no help but some gentle guidance from a "fairy godparent."

Well, we weren't really outside. Who is these days?Instead, three of my friends and I were lost in a virtual escape room on Zoom.

Despite the fantasy of it all, we were still met by the harsh reality of bad WiFi and videoconferencing quirks at the beginning. But as the adventure continued, it became a welcome escape.

"Do we need to download Zoom? All this talk about Zoom but I've never actually used it before," a friend asked in our group chat before we set out for the 90-minute experience.

"My wifi is lagging! Can't load right now," another typed.

Ten minutes later, when the experience was supposed to begin, the four of us joined Nate Martin, cofounder of Puzzle Break, a Seattle-based escape room gone virtual in the age of coronavirus. He would be our "fairy godparent" for the journey through the escape room (aka Zoom meeting room).

Martin began to share his screen then. A video emerged against an ominous, fantastical soundtrack: “The adventurers took a wrong turn and fell into a witch’s trap. Now in a strange and mysterious land cursed by the witch, they must decipher a cryptic story to break the curse to return home before becoming trapped forever,” the old calligraphy script on the video read.

“Welcome, we are regrettably trapped in an enchanted forest,” Martin said in a theatrical tone, against a Zoom backgroundof a mysterious forest. (Alas, he was not, in fact, dressed as a fairy godparent. He wore a gray sweater and over-ear headphones.) “And today instead of escaping a room, we will be assembling a magic spell.”

Martin started us off by sharing a few tech tips — ahem, “magic tricks” — before he disappeared from the forest (aka turning off his camera). As the “oracle,” I was responsible for navigating the forest (a Google Drive folder filled with loose clues and hints) and for sharing my vision with other adventurers via Zoom's screenshare feature.

We first stumbled upon a group of eight animals (through photos shared in the folder). Our challenge: to identify two liars among the group by analyzing each animal’s testimony.

Mashable ImageDeep in thought...Credit: Screenshot via puzzle Break

We shuffled back and forth between testimonies and exchanged our different theories, finally solving the mystery after a whopping 35 minutes of undivided attention. Our "ambassador," who was responsible for relaying messages to our fairy godparent, was quick to summon Martin by calling out for him.

“That sounds like a couple of liars to me,” Martin said, as he quickly reappeared on the screen.

Mashable Light SpeedWant more out-of-this world tech, space and science stories?Sign up for Mashable's weekly Light Speed newsletter.By signing up you agree to our Terms of Use and Privacy Policy.Thanks for signing up!

Another hour and a half went by in the blink of an eye as we continued to gather clues and solve puzzles. At no point during the escape room were we bored or distracted. Moments later, we assembled and chanted a magic spell in unison — and at long last, we were out of the forest.

“Congratulations!” Martin exclaimed.

“I feel like my brain turned on for the first time in years of being in sleep mode,” one of my fellow adventurers said. “It was like…feeding my brain,” another concurred.

But online escape rooms aren't entirely novel. Take the 1994 video game called The Legend of Kyrandia 3: Malcolm’s Revenge for example. Much like what we had done in our Zoom escape room, players in the game would assume a fictional role — in this case, a royal court jester who disavows the murder of a king and queen in a fabled, mythical kingdom — talk to people, and collect items to solve puzzles and create magic spells that would ultimately earn redemption.

“The protagonist was the bad guy, which blew my 11-year-old mind,” Martin told me as he recalled his first-ever escape experience. "Then I learned that there are escape rooms in pockets of Asia and Europe, and there were explosions in my brain because they’re just the next evolution step from a certain type of computer game."

Since Martin cofounded Puzzle Break in 2013, it has offered more than 24escape experiences. But none took the form of a digital experience like the games that obsessed Martin as a teenager.

That changed quickly when the coronavirus pandemic came along.

As Martin closed the doors to his brick-and-mortar locations in March, he began recreating physical escape experiences online on Zoom. With that came a virtual version of The Grimm Escape, one of Puzzle Break’s earliest and most successful physical escape rooms.

Later, in a different Zoom call, Martin described to me the challenges of recreating The Grimm Escape online. Virtual escape experiences offer only limited design space for exploration compared to physical rooms, he said. Zoom can’t simulate toxic gas the same way a fog machine can, and Google Drive can’t produce moments of wonder the same way a children's shoe hidden in a physical room could.

But the confines of the virtual space also comes with its fair share of positives.

“In our physical rooms, some teams, it’s every man for themselves. Some teams — 'you two split up and go over there,'” Martin described. “In the virtual space, time and time again — and we didn’t predict this — we are seeing united groups. And that’s something we can’t count on in the physical space because everyone will experience it differently.”

Mashable ImageWe're all in this together, clearly.Credit: Screenshot via Puzzle Break

Martin is now developing new virtual escape experiences and narratives that his brick-and-mortar rooms have yet to explore. Part of that, he told me, involves looking for ways to compensate for the lack of physical exploration with “a certain type of magic.”

“In the physical world, we have this world that we built — let’s live in it. But in the next virtual game we’re doing, we’re building a world here too,” Martin said. “Part of this world will probably include one or two websites; it will leverage social media in a way that offers flavors of a scavenger hunt that are really fun and rewarding.”

The key to success, he said, will lie in Puzzle Break's ability to explore designs that are unique to the form factor of a virtual space, but different from what video games like The Legend of Kyrandia have already mastered.

“Exploration and discovery are really important components to this sort of thing. We just have to figure out new and interesting ways to do it,” Martin said. “And it’s proving to be a bit of a challenge.”

Pricing for the virtual version of The Grimm Escapebegins at $25/per person. (For an exact quote, contact Puzzle Break.) Up to 1000 people can play at once from any location, but large parties will be split up into smaller groups with different tasks during the experience.

Related Video: Here’s how to change your Zoom background

  • Tag:

相关文章

  • 雅安公安接连破获两起汉源湖非法捕捞案

    在深夜的汉源湖畔,一艘皮划艇搭载着两人,一人驾驶皮划艇,一人放网,两人搭档非法捕捞野生湖鱼……日前,记者从雅安市公安局获悉,夏季治安打击整治行动开展以来,汉源县公安局和汉源县农业农村局联合对大渡河流域
    2024-09-22
  • 以书香之气浇灌精神文明之花

    雅安市图书馆温馨舒适的阅读环境一座城市的图书馆,代表着城市的气质,是这座城市文化的缩影,更是精神文明之花绽放的载体。近年来,雅安市图书馆坚守“传承文明、服务社会”的初心,以精神文明创建为引领,健全创建
    2024-09-22
  • 汇聚微光 照亮孩子成长路

    爱心人士给小灿送上春节礼物寒风挡不住关怀的脚步,严寒冷却不了送温暖的心。1月27日、28日,在众多爱心人士、志愿者的慷慨解囊、无私帮助下,爱心人士代表带着年货和新春问候与祝福,来到雨城区上里镇六家村,
    2024-09-22
  • 搭建创业交流平台 展示创业者风采

    本报讯26日,2024年创友年会暨2023年度雅安市“创业明星”颁奖仪式举行,近六十名创业者与创业导师齐聚一堂,共赴“家宴”。此次活动总结了2023年创业服务工作成效,激励典型,展示创业者风采,搭建创
    2024-09-22
  • Spate of defections show Kim Jong

    A new monument that commemorates North Korean defectors who have died while escaping from the repres
    2024-09-22
  • 铜饰之“龙”:藏在文物中的古人审美

    编前语:2024年是农历甲辰龙年。在数千年的历史进程中,“龙”以各种各样的形态和方式出现,成为中华民族重要的精神象征和文化符号。琢于玉器、铸于青铜、制于陶瓷、绘于书画,或威严遒劲、或飘逸灵动、或精美富
    2024-09-22

最新评论